Someone mentioned that all the cars will need to be connected and talking to each other for this to really work, but that's likely wrong. You can create hyper-realistic simulations of starling mumurations and other flocking behavior without overt coordination between individuals in the simulation. Each individual reacts only to a handful of its closest neighbors based on a handful of rules. The same could easily be done for cars on the road since it's a 2D environment with dozens or hundreds of individuals compared to 3D and thousands of individuals.
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