even if they do clear you, any injuries probably won't be covered under medical insurance.Quote:
Originally Posted by Tyrone Shoelaces
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even if they do clear you, any injuries probably won't be covered under medical insurance.Quote:
Originally Posted by Tyrone Shoelaces
Shoot, I think that's about the time I get to Reno. And I was so looking forward to putting "Competitor in the 2005 Squaw Valley Roshambo Championships" on my resume.Quote:
Originally Posted by Lane Meyer
Well, given the organizational skills of Shane and I and our propensity to start drinking at around 1:00 these days, you very well might make it on time.
As long as you straightline it, it should be ok.Quote:
Originally Posted by Tyrone Shoelaces
this might be the dumbest fucking thing i've ever heard of, and i've been to Vegas.
it's so dumb, it's a thing of beauty.
i wish i were going to be in squaw this weekend.
Lane - can you hold the raging masses at bay til 4:30?????
I gotta grab up Dineen at the airport in Reno at 3:15 and we'll haul ass.
But I'm skiing the morning, compliments of Katjka.
And if shit breaks loose before we arrive, get some pics, huh?
Splat - call me tonight, maybe stop by my place on your way to Squallywood or we should meet there in the AM and ski together. I really have no idea how the timing is going to work out, it'll be by the seat of our pants no doubt.
will you be throwing down on the count of three or after....I have to practice ya know.Quote:
Originally Posted by Lane Meyer
Allow me to refer you to the offical World R-P-S Society for the official rules:
World RPS Home
Quote:
The Official Rules of RPS Play
Background
These general rules apply to all RPS (Rock, Paper, Scissors) games, its tripartite variants known in any permutation and/or combination of the following Scissors Paper Rock/Stone and by any other name that is currently known or unknown to the World RPS Society including Roshambo, Jaken, JanKenPo.
Definition
RPS is a decision making game of wits, speed, dexterity and strategy between players who are unable to reach a decision using other means. The result of a game is considered a binding agreement between the players. RPS is a game played by honourable people and therefore every effort should be made to commit to the outcome. The game is played by substituting the elements of: Rock, Paper and Scissors with standard hand signals.
Rule Governance
These rules are governed, maintained, published, updated, authorized and approved by the World RPS Society under the guidance and authority of the World RPS Steering Committee. Any changes are in strict violation of the World RPS Society’s Responsibility Code. Any changes to the rules require a seven-eighths majority ruling by the World RPS Steering Committee, unless, a temporary waiving or amendment is agreed upon by the players prior to play commencing. All temporary amendments are considered ephemeral unless otherwise agreed upon, but must not include any variant throws beyond the basic trinity such as, but not limited to, dynamite, bird, well, spock, god, water, lightning, bomb, matchstick, water, and/or Texas longhorn.
The Set up
1.0 Prior to play commencing the players must agree upon what decision is to be made (and considered binding) as a result of the match. If nothing can be agreed upon and the players wish to continue play, the game automatically defaults to an
"honour" match.
1.1 Players must agree to the number of primes to be used prior to the approach. Two and three primes are most commonly used in most professional level play.
1.1.1 The decision-makers must stand opposite each other with one outstretched fist at waist height with a distance between their fists of no less than 1 cubit and no more than 2 cubits.
1.2 The players also must establish the number of rounds to be played before the match is concluded. If no agreement can be reached, the game defaults to a single round format.
Beginning Play – Pre-Prime Phase
2.0 A "call for prime" is issued by one player to his/her opponent in a RAT (recognizable audible tone).
2.1 A Recognizable Audible Tone, is defined as an utterance that can be heard by the challenging player. Using the word "ready" is considered good form.
2.1.1 In the case of match between or with hearing impared players or in situations where it is critical that silence must be maintained, a mutually agreement upon Recognizable Visual Signal can replace the standard RAT. In this case, a nod of the head while looking directly into the eyes of the other player is standard form.
2.2 A 'return of the call" is then issued by the other player who thus acknowledges the "call for prime", also in a RAT (or RVS).
2.3 Once the "return of the call" has been established, players are considered to be "at ready".
2.3.1 Play may begin anytime after the players are established and recognized as being "at ready".
2.4 Game is considered to be "in play" after any player "breaks ready" and thus "initiates the prime"
Priming
3.0 The vertical prime is performed by retracting the outstretched fist back towards the players’ shoulder (players must face each other and perform the prime with arms parallel).
3.0.1 The fist should be retracted towards the players’ own body rather than your opponent’s to avoid possible contact
3.1.0 As soon as one player has "broken ready" and initiated the first prime, it is the responsibility and obligation of the opponent to also begin priming and to "catch" or "synch" the prime with the first player so they can establish an approach and delivery in unison.
3.1.1 The player who has initiated the prime is under the strict obligation to maintain a constant priming speed so as to give his opponent every opportunity to "catch the prime"
3.2.0 The fist must remain in the closed position until the delivery of the final prime. The fist is the only acceptable hand position during the prime.
3.2.1 The fist must remain in full view of the opposing player and may not come in contact with any outside influences that inhibit the opponent’s view
3.3.0 Prior to the delivery of the final prime, the game may be called off for the following reasons only: rule clarification, decision clarification, or injury.
Approach
4.0 Once the fist has reached the highest point of the final throw of the last prime, the delivery of the throw is considered to be "in approach". At any time during the approach of this final prime, the hand may be released in any of the following manners:
Rock: represented by a closed fist with the thumb resting at least at the same height as the topmost finger of the hand. The thumb must not be concealed by the fingers.Note: To accommodate different throwing styles, it is considered legal for the first knuckle of the thumb to point downward.
Scissors: Is delivered in the same manner as rock with the exception that the index and middle fingers are fully extended toward the opposing player. It is considered good form to angle the topmost finger upwards and the lower finger downwards in order to create a roughly 30–45 degree angle between the two digits and thus mimic a pair of scissors.
Paper: Is also delivered in the same manner as rock with the exception that all fingers including the thumb are fully extended and horizontal with the points of the fingers facing the opposing player. Use of the "vertical paper" (sometimes referred to as "the handshake") is considered exceptionally bad form.
Throws must be delivered prior to the completion of the approach. The approach is considered finished when the forearm is at a 90-degree angle to the upper body. Any throw not delivered prior to the hand crossing the 90-degree mark shall be considered a throw of rock.
Delivery
5.0 Participants must exercise extreme dexterity, caution and care not initiate contact between the opposing fists during any point of the priming phase. The direct contact of the fists can cause scraping, chaffing, rapping of the knuckles. Make sure any onlookers are aware of the intentions of the players as the swinging of closed fists can be mistaken as a sign of a potentially combative situation.
5.0.1 Should direct contact occur players should stop play immediately and assess any personal injuries before restarting the prime.
5.1 After players have revealed their throws play must stop until an agreement can be reached as to a winner or if a stalemate situation has arisen.
Throws
6.0 Player has the full range of throws to play, as follows:
6.0.1 Rock: wins against scissors, loses to paper and stalemates against itself
6.0.2 Paper wins against Rock, loses to scissors and stalemates against itself
6.0.3 Scissors wins against paper, loses to rock and stalemates against itself
6.1 Players may use any combination of these throws at any time throughout the match. Any throws that are not comforming to the standard hand positions (outlined above) and thus deemed to be a rock (stone), paper, or scissors is considered to be an illegal throw and is thus forbidden. Should a player execute an illegal throw, the opposing player has the right (but not the obligation) to claim immediate victory over the round (not the match). Alternatively, the infringed upon player has the right but not the obligation to replay the current game if he/she so chooses.
6.2 The winner of the round is dictated by the player’s throw which beats that of the opponent. Under no circumstances can a losing throw ever beat a winning throw.
6.3 In the case of a stalemate, where players reveal the same throw the round must be replayed. There are no limits to the numbers of stalemates which may occour in any given match. Should players find themselves in a continuous stalemate situation, also known as "Mirror Play", a good approach can be to take a short "timeout" to rethink your strategy.
Post Game Play
7.0 There is no limit to the number of games, rounds, or matches that can be played in RPS. The game may continue until any and all decisions are reached and is at the discretion of the players involved. Games for honour can be substituded at any point after the conclusion of a match as long as is agreed upon by all players involved before the beginning of the next match.
Note: At the conclusion of the match after the winner has been determined, some players will offer a vertical paper throw or "handshake". While this gesture is seen in other circles as good manners to thank your opponent for the match, it is important to note that this action should not be expected or required in RPS, due to the fact that in general a "Handshake" is used as "deal sealer" between two parties. Since the results of an RPS match are considered to be binding, the "handshake" can be considered a redundancy since, in effect, the " deal" has already been "sealed" with the outcome of the match.
If any further information is required please consult to the World RPS Soceities pamphlet "It’s your life: When not use RPS as a decision making vehicle".
These rules are considered full and complete and cannot be deviated from or altered UNLESS specifically noted to the contrary in the game rules.
I'll call ya......
wow..that website rules.Quote:
Originally Posted by Lane Meyer
I love #6 of the RPS Player Responsibility Code:
Quote:
6. Think twice before using RPS for life-threatening decisions.
Not to scoop Splat, but here's some pix I just got from the event, which by the way, went OFF (and I'm not kidding). Todd took home $300, and then gave it all to Junior and Katja by promptly walking upstairs and threw it all down for a $300 tab that evening.
Round 2
http://www.grantkaye.com/images/shane/_IGP6237.jpg
Here's me and Todd and McDonkeypunch
http://www.grantkaye.com/images/shan...020_winner.jpg
Shane losing
http://www.grantkaye.com/images/shane/IMG_0975.jpg
The winner with his spoils
http://www.grantkaye.com/images/shane/IMG_0904.jpg
Splat
http://www.grantkaye.com/images/shane/IMG_1017_todd.jpg
Maybe we'll do it again. Shane gave away a helmet, some goggles, lots of t-shirts from NJB and the LowDown, Splat gave some gloves and poles, and we gave away soem pretty sweet moolah, even if it did just get the Squaw crew more pickled.
looks like it did go OFF!! sick!! Definately needs to be a yearly scheduled event!!
Baahahahah. Classic!
I am still confuse, re: Mr. Shoelaces question, as to the proper number of "primes" during a round. Neither Section 3 nor 4 of Mr. Meyer's post addresses this issue specifically, although I will admit I have not yet had the opportunity to review the full set of rules on the RPS web site.
edit - okay, still haven't reviewed the official rules, but I followed the link to amazon.com and "The Official Rock Paper Scissors Strategy Guide." The best part is the Customers who bought this book also bought:
- Real Ultimate Power: The Official Ninja Book by Robert Hamburger
- The Zombie Survival Guide : Complete Protection from the Living Dead by MAX BROOKS
- The Key to The Name of the Rose : Including Translations of All Non-English Passages by Adele J. Haft
- A Is for Admission : The Insider's Guide to Getting into the Ivy League and Other Top Colleges by Michele A. Hernández
- My Life as a Quant : Reflections on Physics and Finance by Emanuel Derman
That is one of the more bizarre lists I have ever seen. Why would ninjas need RPS, though?
Real Ultimate Power: The Official Ninja Book by Robert Hamburger
that guys website is hilarious hes a kid who just makes up stuff about the never ending battle between ninjas and pirates very very funny
www.realultimatepower.net
worth checking out
Quote:
Originally Posted by thephatkid
Hi, this site is all about ninjas, REAL NINJAS. This site is awesome. My name is Robert and I can't stop thinking about ninjas. These guys are cool; and by cool, I mean totally sweet.
Facts:
1. Ninjas are mammals.
2. Ninjas fight ALL the time.
3. The purpose of the ninja is to flip out and kill people.
Testimonial:
Ninjas can kill anyone they want! Ninjas cut off heads ALL the time and don't even think twice about it. These guys are so crazy and awesome that they flip out ALL the time. I heard that there was this ninja who was eating at a diner. And when some dude dropped a spoon the ninja killed the whole town. My friend Mark said that he saw a ninja totally uppercut some kid just because the kid opened a window.
And that's what I call REAL Ultimate Power!!!!!!!!!!!!!!!!!!
If you don't believe that ninjas have REAL Ultimate Power you better get a life right now or they will chop your head off!!! It's an easy choice, if you ask me.
Ninjas are sooooooooooo sweet that I want to crap my pants. I can't believe it sometimes, but I feel it inside my heart. These guys are totally awesome and that's a fact. Ninjas are fast, smooth, cool, strong, powerful, and sweet. I can't wait to start yoga next year. I love ninjas with all of my body (including my pee pee).
<edit: he wrote some screenplays too. this one is pretty sweet:>
Ninja BABE
Scene 1:
There is this super rich stupid idiot who lives in a humongous house. At his house, this guy has babes lying all over the place. The next scene is hot. The guy takes this super hot babe back to his room to make-out. The audience will think that the hot babe is a normal babe, but, yeah right, she's a ninja. The ninja woman smashes the guy's head like a melon. Then all these dogs come out of nowhere and the ninja woman has to beat the dogs' asses. First she kicks this one dog right in the nuts. The dog screams and jumps out the window. Then she jumps in the air and kicks two dogs in the nuts at once! Both dogs evaporate. Every time the ninja woman kicks nuts, a guitar squeals hard. Then the ninja woman has to battle the boss dog. The boss dog is huge. Before the boss dog can attack, she uppercuts the boss dog's nuts so hard that the boss explodes. Then the guitar squeals REALLY hard and explodes.
End
-This script is awesome.
<edit#2, it just doesn't stop:>
Seppuku is the ancient art of killing yourself if you get super pissed and can’t find anybody else to kill. Ninjas use all sorts of crap to kill themselves—guns, ropes, knives, lasers, spears, etc.—and don’t even think twice about it. These guys would kill themselves for just about any reason and often for no reason at all: that’s why we there are so few ninjas today.
But if you want to commit Seppuku and you’re like me, you don’t have access to stuff like lasers. But there’s hope. I tried to kill myself by swallowing a frisbee a couple of times—and believe me, it’s pretty cool. The only catch is you have to be really super pissed to do it.
Step 1 Get a frisbee from the store or friend.
Step 2 Clean the Frisbee.
Step 3 Make sure your parents aren’t around
Step 4 Put something slippery on it, like butter or cream.
Step 5 Get really super pissed.
Step 6 Fold the Frisbee hard (this is crucial)
Step 7 Keep folded and insert Frisbee into mouth hard.
Step 8 Push hard until you can’t see it.
Step 9 Wait.
Step 10 Die.
If you succeed, everybody will be like “Holy Crap!”
Thank you Base, for providing this week's signature.
Real ultimate power is a total rerun from like 3 years ago. Like anyone could even know that.
I'm still laughing out loud at it, though.
Oh, and I'm laughing that these two titles are on any sort of list together:
*The Official Rock Paper Scissors Strategy Guide.
*A Is for Admission : The Insider's Guide to Getting into the Ivy League and Other Top Colleges
Sweet.
This is one of the best threads on TGR in like, 5 years.
i love that kid man. just read the hate mail he gets.
I'm pretty sure that picture is on the Rev's sheets and pillowcases.
Quote:
Originally Posted by Cornholio
i knew i liked rev for some reason.
I think you and Shane need to do a Ninjas Day at Squaw soon, Lane.
Or maybe Ninja Roshambo.
Ninjas have a certain mystic appeal.
Good idea, except in Japan/Hawai`i, it would be called Ninja Jankenpo.
"After hearing the ghost story, the ninja was so scared that he grabbed the kid and spanked him until both parties squirted urine."
Best rerun ever.
Thank God somebody else remembered! I was starting to worry.Quote:
Originally Posted by Cornholio
I thought that to be an unlikely combination, too. :thereisnowinkyforthis:Quote:
Oh, and I'm laughing that these two titles are on any sort of list together:
*The Official Rock Paper Scissors Strategy Guide.
*A Is for Admission : The Insider's Guide to Getting into the Ivy League and Other Top Colleges
Sweet.