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Thread: If a Tree Falls in a Virtual Forest, Who Owns the Lumber?

  1. #1
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    If a Tree Falls in a Virtual Forest, Who Owns the Lumber?

    If a Tree Falls in a Virtual Forest, Who Owns the Lumber?
    By Sheri Qualters
    The National Law Journal
    10-30-2006


    A lawsuit over the ownership of virtual land in an Internet game may signal the beginning of a new type of litigation as the industry grows and players spend more time and money in virtual worlds.

    Pennsylvania resident Marc Bragg sued San Francisco-based Internet game company Linden Lab and its president and CEO earlier this month for alleged conversion, fraud, unjust enrichment and breach of contract and for allegedly violating several California laws.

    After a dispute over a land auction, Linden seized Bragg's virtual land as well as an account with $2,000. Bragg v. Linden Research Inc., No. 06-08711 (Chester Co., Pa., Ct. C.P.).

    CUSTOM 'CURRENCY'

    In the Linden game Second Life, the company collects revenue through land sales and taxes, and players earn money by leasing and reselling land or through other types of business ventures, like creating and selling high-fashion clothing for other players' avatars or characters.

    Most transactions occur in a special currency created for the game called "lindens."

    Participants spend U.S. currency to buy lindens, but they can also earn lindens through transactions in the game or through selling products or land through third-party auction sites like eBay. Players typically amass accounts of lindens that can be cashed out.

    Linden allegedly seized Bragg's land and account on the ground that he bought an unused parcel of land by starting an unauthorized auction.

    Linden had not yet put the land up for sale, but Bragg said he learned from users' forums that Linden's system allowed players to start an auction by putting the land parcel's identification number into Linden's own land-auction system.

    They called Bragg's purchase of land that was not for sale an "exploit" of the system.

    The case is one of the first lawsuits involving virtual property, but many more are likely to follow, said Greg Lastowka, an assistant professor at Rutgers School of Law-Camden.

    "The idea of property in virtual worlds is not a stretch," Lastowka said.

    Lastowka said virtual property is a type of digital property similar to domain names. Laws that apply to chattel, or personal, movable property, are more applicable than real estate law, said Lastowka.

    An earlier lawsuit over players' rights to sell virtual property -- such as armor and weapons -- acquired in an online game on other Internet auction sites was filed in 2002, but was withdrawn several months later.

    The plaintiff, BlackSnow Interactive, hired workers to play a Mythic Entertainment Inc. virtual game in order to obtain game items for resale to other players. Blacksnow withdrew its lawsuit over its right to sell the items outside the game -- and the players' rights to buy the items -- with plans to arbitrate the dispute.

    The company went out of business before the resolution of the matter. BlackSnow Interactive v. Mythic Entertainment Inc., No. 02-00112 (C.D. Calif.).

    Bragg's virtual land is comparable to real land because he paid cash for it and Second Life is more of a business than a game, said Bragg's lawyer Jason Archinaco, a litigator in the Pittsburgh office of Philadelphia's White and Williams.

    Bragg also earned income, in "lindens," by renting land acquired during about six months of play.

    "The bottom line is: Does he own the land or not?" Archinaco said.

    Through a spokeswoman, Linden Lab declined to comment on an "old case" that Bragg refiled in a different court.

    Bragg withdrew a pro se complaint he filed in a Pennsylvania magistrate court in May to get access to equitable relief in the Pennsylvania Court of Common Pleas, Archinaco said.

    USER AGREEMENT IS KEY

    Ultimately, the Bragg case is likely to turn on whether the user agreement trumps his property rights, Lastowka said.

    "The question is: Do the non-negotiable contracts that let you participate and buy things in games, do they trump any possible property interest you might acquire in the game?" Lastowka said.

    Lauren Gelman, associate director for the Stanford Law School Center for Internet and Society, agreed that owning virtual property is similar to owning property in the real world.

    Owners of both types of land have rights, but also responsibilities, she added.

    Owners must follow zoning laws in the real world and user agreements in the virtual world, said Gelman.

    "If Linden has set up rules through their terms of service to protect the rest of the users, that's a completely reasonable business decision," Gelman said.
    When you see something that is not right, not just, not fair, you have a moral obligation to say something. To do something." Rep. John Lewis


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  2. #2
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    hopefully they will put some thought into this.

    I have a feeling this is just a preview of what is to come in the years ahead.

  3. #3
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    Zoning laws and user agreements are far from similar, in a jurisprudence sense. Any user agreement worth its salt would have decimated this ridiculousness awhile ago. This will be novel for awhile, this ruling will give lawyers in the future enough ammunition to craft an agreement that will make sure that intraweb geeks "know" that their "acquisitions" either do not exist or, in the alternative, belong to the proprietor. Not to mention, these agreements are negotiable in a quid pro quo sense. Sign up under the terms or don't. Wierd nonetheless.

  4. #4
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    So, do I owe all of the models a 'happy ending' fee for all of the wack I have performed in front of their images? Is it any different from a 'live' stripper, just watching you?


    We are a strange, strange species....

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