DPS avalanches have many characteristics in common with Persistent Slab (PS) avalanches. Both break on persistent weak layers. You can trigger both remotely and from low-angle slopes. Both of these types of avalanches can fail in surprising ways, breaking across and around terrain features that would contain a Storm or Wind Slab avalanche. PS and DPS avalanches have a lot in common, but there are some very important differences that affect how we avoid them and manage our own personal risk.
DPS avalanches are low probability and high consequence events. The likelihood of triggering a PS avalanche and the size of that avalanche can vary over a wide range. DPS avalanches are a specific creature, very large in size and hard to trigger. We look for three things before we add it to our list of Avalanche Problems. Those three things are:
Avalanches will be stubborn to trigger, Unlikely or Possible on the Likelihood scale
Avalanches will be destructive, D3 or larger
Avalanches will break on deeply buried or basal weak layers
These criteria capture the low-probability/ high-consequence nature of DPS avalanches. A low Likelihood means there will be very few or no natural avalanches, human-triggered avalanches will be unlikely, and large explosive and cornice triggers will only produce some results (ADFAR2). A D3 (Very Large) avalanche could bury and destroy a car, damage a truck, destroy a wood frame house, or break a few trees. When the likelihood slider drops towards “Unlikely” and the size slider climbs to “Very Large or Historic”, we have a DPS avalanche problem (see image below).

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